Devlog
- March 26, 2020 by Zeritum#Landraisers, #update, #pre-beta, #beta, #1.1.0, #achievements, #key bindings, #optionsA minor update! Two main takeaways from ver 1.0.0 were that people didn't know what they were meant to be doing, and people with different keyboard layouts wanted to change their key bindings! So this... Continue reading
- November 19, 2019 by Zeritum1#dungeon, #generator, #procgen, #process, #game, #gamemaker, #perspectiveSo you may or may not remember a dungeon generator I showed off in a previous blog post - but it's finally time to put it into action! Basic Beginnings To start with, it's simply a case of parsing the... Continue reading
- October 28, 2019 by Zeritum2#underground, #dungeon, #cave, #random, #generation, #game, #design, #water, #animationAnother week later, and oh boy do I have a lot to talk about this week! Thinking I might have to start doing these more than once a week for the all the content... Let's start off with a quick look at... Continue reading
- October 14, 2019 by Zeritum1#design, #crafting, #system, #invention, #bench, #wrench, #stench, #hench, #something else ending in 'ench'This week's blog post is going to be all about the crafting system and it's nuances, although this may all be subject to change depending on how it feels through proper public playtesting! The Inventi... Continue reading
- October 03, 2019 by Zeritum1#landraisers, #metal, #resource, #gathering, #game, #design, #process, #dredging, #panningA core part of Landraisers is the tropical-island theme. Compared to most other sandbox/survival games, where you dive underground to find precious metallic resources as one of the first things you do... Continue reading